About This Game Welcome to Corma. You find yourself stranded on the beach on the Island Of Corma. In order to survive you have to find food and clean water. Explore the island and its story, but be carefull.. The wildlife on Corma is watching you.. Collect resources to build a shelter or a home. Find old towns or hidden places and look for rare items. Maybe you find something you can use? 6d5b4406ea Title: CormaGenre: Action, Adventure, Free to Play, Indie, Massively Multiplayer, Strategy, Early AccessDeveloper:Nemo StudiosPublisher:Nemo StudiosRelease Date: 23 Jan, 2019 Corma Download Direct Beta v7.9, better mouse support and key bindings: Hey everyone, default and current branches have both been updated to Beta v.7.9. Here's what's new:- added configurable key bindings- fixed a bug affecting movement in rotated maps- fixed a bug that made non targeted characters flash- improved mouse support with on-map selection of movement and attack/skill target- added option to disable mouseConfigurable key bindings have been requested, you'll see there's a new Keyboard entry in the main menu.Mouse support in battle has been improved with in-map target selection. That applies to character movement, attacks and skills. The arrows are now only used for directional skills and to decide which way you want your character to face when defending.If you don't actually use the mouse, it can be a bit in your way, so I added an option to disable it.It's been reported that characters may be hard to see when the battle is too cluttered, and I agree with that. One of the reasons is that characters are quite big and they cover each other, so a scale factor may appear in the future for a little correction. I am also playing with some other ideas in my mind for passive abilities and character development, something that goes beyond just stats, something in XCOM style.In the meantime I hope you all enjoy the update.Ciao,Charlie. Working on mouse support.: Little update just to let you know I am working on mouse support. Menus are 80% complete. Below is a video showing a preview.https://www.youtube.com/watch?v=F5x6B3QRcisMouse support will make use of the command help bar at the bottom of the screen, and some menu pages will have to change a bit. The tricky part is the map editor and the battle, as (a) they have the isometric map, and (b) they use a lot of buttons, but we will get there.Some solutions won't be the smoothest, but you have to keep in mind this is a porting of a console game.Ciao,Charlie. Beta v7.12, Achievements: Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new:- Archer's skill Bird Killer deals extra damage to Hawkmen.- Sorting added to campaign setup recruiting screen.- Updated spawn positions on most large maps.- Added status ailment effects to some skills.- Updated height reach of all weapons and skills.- Advance and Jump cannot be used if walk range is reduced to zero.- Class specific skills introduced.- Achievements.- More popular online maps displayed first in map editor by default.- On screen directional arrows for skill target selection removed.Quite some work done as you can see. Achievements made it to the headline as it's the last of my objectives for the Early Access stage. There are eight of them at the moment, more will be added, with rewards, in the near future.I received some suggestions and I introduced sorting of recruits.Some people felt a few maps were just too large. I thought about reducing the size, but then I didn't want to sacrifice the good work done by my level designer and so I just moved the spawn points so that teams start closer to each other. Everybody is happy now.A lot of re-balancing work on skills, with a few novelties including skills that can only be acquired by certain classes, and skills that deal more damage to certain classes.Finally I replaced the on-screen directional arrows with on-map target selection for directional skills for those playing with the mouse. You guys are hard to please! It's more of an experiment, let's see what kind of feedback I get.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsThe Default branch will be updated to beta v7.12 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.12.You can swap back to v7.11 but be aware this will delete your savegame.. New PATCH LIVE!: Hello folks!New patch live now, restart steam if you cant see it!Added Stone tools.Added TorchAdded night againFixed serverlist bug, now you can find multiply servers.Fixed many minor issuesReworked the saving system. Now you HAVE to save in options -> General. Choose on 3 slots. // Nemo. Multiplayer is back!!: Hello folks!Sorry for the last 2 weeks when MP has been down and not working!But now its finally working again! So jump in and play with your friends!Now when the mp is working again, the official server is not far behind! :) //Nemo. Beta v7.7 and Mouse Support: Hey everyone, this is to announce that beta v7.7 is available in "current" branch.If you don't know what that means, read the little how to at the end.Here's what's new:- fixed a bug on turn timeout- fixed a bug on online maps ids- removed turn timeout in campaign mode- implemented mouse supportSo, yes, mouse support is there! Now, this requires some explanations because it's not as smooth as you would expect from a game that was born for PC. Interface mechanics have been originally designed with the gamepad in mind, so here and there some clunkiness was not avoidable.In short, windows and the commands bar at the bottom can now be clicked and this takes care of 100% of menus.Map navigation in battle and editor is through an on screen GUI, however I recommend using the arrow keys on your keyboard.I know this "virtual gamepad" approach is not ideal and I look forward to your feedback. There will be refinements to it, but I really would like to focus on gameplay now. There have been some great suggestions and I am excited to start working on some ideas.Thanks for reading.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.7.You can swap back to v7.6 but be aware this will delete your savegame.. New Weapons added!: Some new weapons added!You will be able to craft these if you have the materials and parts for them!9 days to first beta release!. Beta v7.8 and Elo rating: Hey everyone, those of you who opted in the current branch of the game will soon update to Beta v7.8. At the same time the default branch is updated to Beta v7.7, so everybody gets mouse support. So what's new in v7.8?- added Semi-All option in See Through settings- added description for SPEED stat- updated Advance skills to match movement speed option- added command to rename teams- Elo rating implemented for online matches- players avatars displayed in map editorThe biggest one is definitely the Elo rating system and I am particularly pleased for this as it is one of the objectives of the early access.Elo is a popular rating system used in many types of competitions, most famously probably chess.Every player starts with an entry rating (1000 in this case), which gets updated after every online match depending on the oucome and on the strength of the participants.It supports not just 1vs1 matches, thanks to a little trick, for example a 3vs3 match is regarded as a combination of 1vs1 submatches. Notice that a team is considered winning if the alliance wins, even if all the characters from that particular team are dead.The other changes are mostly in response to the feedback I received. Keep the comments coming as they are really useful.Next step I want to work on configurable key bindings for those who use the keyboard and on different winning conditions, rather than total elimination of the opponents, which can get tedious at times.I hope you enjoy the update.Ciao,Charlie. Closed Beta now LIVE!: Closed beta testing is now live!Join our discord for key and invite! :)
Corma Download Direct
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Updated: Mar 15, 2020
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